Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Third Edition.
Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game.
Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
“This is the perfect time for a new edition…The updates refresh elements of the book that are important as examples, but don’t radically alter the thing about the book that is great: a playcentric approach to game design.”
— Colleen Macklin, Associate Professor, Parsons The New School for Design
“It’s a great book, and has become, in my opinion, the de facto standard text for beginner to intermediate level game design education. The current edition works well in this context, but the new edition will make a significant positive impact on the relevance and utility of the text.”
— Richard Lemarchand, Interactive Media and Games Division, USC School of Cinematic Arts
Tracy Fullerton’s Game Design Workshop covers pretty much everything a working or wannabe game designer needs to know. She covers game theory, concepting, prototyping, testing and tuning, with stops along the way to discuss what it means to a professional game designer and how to land a job. When I started thinking about my game studies course at the University of Texas at Austin, this was one book I knew I had to use.
— Warren Spector, Director of the Denius-Sams Gaming Academy, University of Texas at Austin